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I pulled out the section in the mesh .inc file that corresponds to the
dress... turned off the uv_vector portion and the uv_mapping variable at the
end of the mesh....
The dress still renders as one color.
Marc-Hendrik Bremer <Mar### [at] t-onlinede> wrote in message
news:3a130bce@news.povray.org...
> I don't know if it is necessary with your converter-program, but did you
> enable uv_mapping in the mesh description by putting "uv_mapping" at the
end
> of the object-description?
>
> Just a (wild) guess ...
>
> Marc-Hendrik
>
> Robert J Becraft schrieb in Nachricht <3a1307dd@news.povray.org>...
> >Yes, the list is there.
> >
> >I've modified the line for the dress to include the texture I applied to
> the
> >box.
> >
> >If you scale the texture, it will shift to one of the other colors in the
> >color map, however, it is always one color. It does not take on the
> pattern
> >like the box. The texture and application section are here:
> >
> > #declare DressText = texture {
> > pigment {
> > crackle
> > turbulence 1
> > lambda 1
> > frequency 2
> > color_map {
> > [0.0 color rgbf <1.0000, 0.2900,0.2000>]
> > [0.3 color rgbf <0.9297, 0.8438,0.6797,.45>]
> > [1.0 color rgbf <1.0000, 0.2900,0.2000>]
> > }
> > }
> > scale .0025
> > }
> >#declare OBJuvPOV_Texture_OBJuvPOVPreview1 = texture {DressText}
>
>
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